While this might have amused me on my first attempt, it’s not something I’d ever return to – to me, it feels like a childish waste of time. Playing with Chimpanzees involves pulling ridiculous faces at your Kinect (pre-determined/prompted faces), for the animal to mimic you. There are ‘sensory enrichments’ (noticeably adult phrase) which utilise the Kinect camera to allow you to feed, play with or wash the animals in a way that even teenagers would probably prefer to avoid. Other parts of the game feel entirely too childish for an adult to particularly enjoy. There’s simply too much to do, but that’s actually one of the most appealing parts of simulators like Zoo Tycoon the constant challenge is usually your reason for playing to begin with. As guest numbers increase, the game becomes progressively more frantic and the constant flurry of demands and challenges gets harder and harder to fulfil. As in most simulators, the demands don’t stop – your customers want more bathrooms, more entertainment, more food, more animals.
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Happy animals and happy customers mean more income, more income gives you the ability to buy things to fulfil the needs of your patrons and continue generating revenue. Zoo Tycoon’s biggest flaw, and what makes it questionable as a launch title, is it’s seemingly blatant disregard for a very basic and important marketing technique – the target market.Īs a micro-management simulator, the game is perfectly adult. It’s fairly odd that one of the Xbox One’s exclusive launch titles is a new Zoo Tycoon game – but not because the Tycoon franchise isn’t popular, and the games are certainly fun.